ABI Boosts Revenue by 30% with Ad & Purchase Optimization

Vietnamese game developer ABI wanted to make money from “Wood Nuts and Bolts” puzzle game but also wanted to ensure that the game’s usability was not compromised. The company was able to decide on the most appropriate ad frequency through A/B testing and was able to create in-app purchase offers which led to the creation of a new source of income that accounts for 30% of the total income.

Report Card

Objective

Monetize the game while maintaining user experience.

Platforms

“Wood Nuts and Bolts” puzzle game

Strategies Used

A/B testing, ad frequency optimization, in-app purchase optimization

Results

30% of total revenue from in-app purchases.

Challenges

 Balancing monetization with user experience.

Strategies Used

A/B Testing

Conducted experiments to determine optimal ad frequency and in-app purchase offers.

User Experience Focus

Prioritized user retention through careful ad placement and in-app purchase design.

Changes Made

Implemented data-driven monetization strategies based on A/B test results.

Results

30%

Total revenue from in-app purchases

Improved user retention.

ABI was able to prove that A/B testing can be used to increase game monetization effectively. Through focusing on the users and being cautious regarding the ads placements the company managed to increase its revenues and at the same time players’ satisfaction

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